PR-01 Plasma Railgun

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The subject of this article appears in Titanfall.
The subject of this article appears in Titanfall 2.

The PR-01 Plasma Railgun[1] is a Titan electrical directed-energy railgun that appears in Titanfall and Titanfall 2. It is manufactured by Wonyeon Defense.

History

Design and performance

The Plasma Railgun is a Titan-sized sniper weapon, used for suppression of armoured targets from a distance. The weapon fires a bolt of plasma, accelerated by a system of charged rails. The level of charge determines the power of the shot fired, meaning that simply pressing the trigger produces a low-power shot while charging to full will produce one capable of severely damaging enemy Titans.

The Plasma Railgun includes an in-built optics package with a variable zoom, that can be further upgraded with the Threat Optics to provide easier target acquisition. The Instant Shot upgrade can additionally remove the need to charge the railgun - this allows it to fire a high-power shot with one trigger pull, but at the expense of higher damage potential. The Piercing Shot upgrade can upgrade the railgun's ammunition to fire through multiple targets.

The Railgun is best used on larger and open maps, where its high damage (when charged) coupled with its extremely fast projectile can be used to a Pilot's advantage. This can be best used in conjunction with the Stryder with Instant Shot, which favours high mobility and a hit-and-run game style where the standard Railgun is less effective due to its low damage per uncharged shot. If used with the Ogre, it is better to equip the Factory Issue or (preferably) Extended Magazine, as the Ogre is a slower playstyle more befitting of the need to charge the Plasma Railgun. The heavier armour and shielding of the Ogre will additionally allow it to sustain more damage from enemies while charging the weapon, something that would be crippling for the Stryder. For a defensive option, the Particle Wall is extremely useful, as you can charge up a shot without taking significant damage while staying behind it. 

Despite dealing the most damage per maximum charged shot of any Titan weapon, the Railgun is a poor choice against Pilots, as it is difficult to hit a Pilot. it is recommended to take salvo rockets or a cluster rocket alongside the railgun to kill or deter pilots and assist in killing titans.

Field notes

  • Charging shots does not affect ammunition used per shot. Be it charged or instant shots, it will always use 1 ammo.
  • The projectile fired from this weapon is slower than one might expect. Leading shots is needed, especially at long range.
  • Even an uncharged shot will vaporize any infantry unit, including a pilot.
  • Charged shots will punch through enemy Titans, possibly dealing damage to more than one enemy.
  • While the Plasma Railgun is probably lowest "damage per second" titan weapon, it does the most damage per shot of all weapons. Paired with its ability to hit vulnerable spots for double damage, the Railgun is best used at range and, preferably, for supporting other Titans or surprise attacks on unsuspecting and weakened enemies.
  • Auto-Titans will charge 3 stages when firing, always dealing 1500 damage.
  • It takes 2.5 seconds to reach full charge, 0 seconds for the first stage, 0.5 seconds per stage after that.
  • Using the Plasma Railgun is largely the same as strategies to employ it in the first game - however, this time, the railgun is restricted to the Stryder-class Titan Northstar. As such, many strategies for using the railgun are also compatible with those of Northstar.

Strengths

Weaknesses

Titanfall


The Plasma Railgun fires a traveling charged pulse with high accuracy out to long range. When zoomed, the weapon's power is charged up through several stages until full power. The charge can be held indefinitely before being fired.
— In-game description.

The Plasma Railgun fires a traveling plasma pulse with high accuracy out to long range. When zoomed, the weapon's power is charged up through several stages until reaching full power. Unlike the Charge Rifle, the charge can be held indefinitely. Zooming out will cancel charge process without firing.

The Plasma Railgun has a range of 600 metres, while dealing 300 and 500 damage to infantry and Titans, respectively. As such, even an uncharged shot will instantly kill any Pilot caught in its wake.

Weapon attachments

Weapon mods

Challenges

Titanfall 2

Sniper railgun that charges up while zoomed. Hold [ADS] to charge.
— In-game description

The Plasma Railgun returns in Titanfall 2, largely unchanged in function. However, this time, it has a variable zoom, and can zoom in both long and medium ranges. This allows the railgun to be more versatile in the hands of Northstar. It can be upgraded with the Piercing Shot to hit through multiple targets, or the Threat Optics package to apply a Pulse Blade effect on any target in sight. The Plasma Railgun is affected by two Titan Aegis Rank upgrades; Plasma Railgun: Quick Charge and Plasma Railgun: Critical Hit.

Weapon attachments

Weapon mods

Weapon camos

Main article: Weapon/Customization

Titanfall Online

The Plasma Railgun returns in Titanfall Online - it can be seen in the hands of the Stryder Tier 2.

Update history

Behind the scenes

Appearances

Gallery

Videos

Images

Trivia

  • The model of the PR-01 appears to be equipped with a scope, however, in both games, the scope is not visible in first-person view.

References

  1. Identified by a marking on the weapon's model in Titanfall 2, made in the same style as the R-101, R-201, D-101 and other markings for those respective weapons. This marking is difficult to see with the default skin, so viewing with lighter skins such as Stoic Gold or Light is recommended.