By the time of Operation: Broadsword, the R-101 appears to have been almost completely phased out in favor of the newer R-201, however, it was still utilized by combatants. Sometime between the end of the Frontier War and the Apex Games, Lastimosa Armory developed yet another successor for the R-series of assault rifles, known as the R-301 Carbine.
Design and performance
The R-101C Carbine is a fully automatic compact assault rifle built with an extendable frame specifically for Titan pilots. The carbine is depicted to fire 8.19mm rounds with tungsten penetrators in a copper-jacket and a polymer cartridge. The frame is partially collapsible for easier storage while in the confines of a Titan or wallrunning.
Extremely versatile and user-friendly, the R-101C Carbine is the workhorse assault rifle of the Frontier. The weapon is most effective at mid-range, but is still somewhat competitive at close and long ranges, meaning the weapon fits any play style whether aggressive or defensive. Although the weapon has generous usability and adaptability to any combat scenario, it is inferior to Pilot weapons specifically built for close and long range combat. Despite these drawbacks, no Pilot weapon boasts better versatility than the R-101C Carbine, making it the perfect weapon for entry level Pilots and experienced alike.
If you're looking for the all-around weapon, this is it. The R-101C Carbine is the most versatile weapon available to Pilots. It has great accuracy and range while its rate of fire is quite fast and deals a solid amount of damage per shot to take down minions and Pilots quickly.
Being an extremely versatile weapon, you can play aggressive or passive throughout the game. Its range enables you to pick off Pilots from a distance and its fully automatic feature allows you to fire away in those close-quarter battles. When engaging targets at long range, fire the weapon in short bursts to maintain accuracy and deal with recoil.
With this weapon, you're able to pick off most minions from a distance with quick headshots or a few bullets to the body. The magazine capacity allows you to pick off a group of minions and still have enough ammo left to vanquish a Pilot or two.
The sights attachments offer different magnifications. If you're looking to sit back and defend on a open map, attach the AOG. At closer ranges attach the HCOG or Holosight. If you find yourself running out of ammo, attach the Extended Magazine to increase your magazine capacity. However adding the Suppressor allows you to be a stealthy ninja and stay hidden from the minimap when firing the weapon, but at a minor reduction in damage and range.
Since previous updates, the specs of the rifle were brought down on account of it being way overpowered and the fact that no other weapon was such a common sight. The ammo count within each magazine was dropped from 30 bullets to 24 bullets, the accuracy was brought down slightly, and there is more noticeable recoil when firing. This partially backfired, due to it still being very commonly used in all game modes in Titanfall. It's considered to be the most used weapon in the entire game.
Strengths
Highly versatile.
Large ammunition reserve.
Ultimate mid-range weapon.
Weaknesses
Outclassed at short range by shotguns and submachine guns.
Outclassed at long range by other rifles.
24 round magazine empties quickly if not used properly.
Titanfall
“
The R-101C is a fully automatic, compact assault weapon commonly used throughout the Frontier.
— In-game description.
”
The R-101C Carbine is a Pilot anti-personnel fully-automatic carbine that appears in Titanfall. Is the default primary weapon available to all players, available in the Rifleman loadout by level 1. It is a well-rounded weapon, suitable for almost any situation.
The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts.
The Holosight’s optics are fixed at a 2.1X zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout.
The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated "current magazine capacity" readout with a backup numerical display. The AOG is ideal for combat at extended range.
Factory issue scoped predecessor of the R-201 rifle.
— In-game description.
”
The R-101 Carbine is Pilot anti-personnel fully-automatic carbine that appears in Titanfall 2, added by the Colony Reborn update on March 30, 2017. Although it has a different aesthetic, it is functionally identical to the R-201 Assault Rifle. It's only major difference is that its default Iron Sight has been replaced with an AOG scope. The Quality Assured banner can be unlocked by getting the R-101 to Generations 2.9 (Standard), 3.9 (FIRE) and 4.9 (GOLD). Getting the carbine to level 20 will unlock the Symbiote patch.
The R-101C Carbine was a Pilot anti-personnel fully-automatic carbine that was set to appear in Titanfall Online before the title was cancelled. Its statistics and attributes would be very similar to that of the original Titanfall.
Originally, it was envisioned by the designers as a completely customizable and modular weapon, before they dialed the modularity back and made it into a simple assault rifle. Elements of this modularity can still be felt in the similar designs of the R-97 Compact SMG, C.A.R SMG, and the Longbow-DMR Sniper.
The R-101C was originally known as the RSPN-101, short for Respawn, which is a reference to Titanfall's developer Respawn Entertainment. The rear iron sight of the weapon bears the Respawn logo.
Like many weapons in the game, the R-101 has been nerfed in the fourth update of Titanfall. It is now harder to hit targets at long distances and it's magazines size has been reduced from 30 to 24.
At the start of the carbine's "deploy" animation, the gun's stock, handguard, and barrel are compacted and close to the gun's receiver until they are extended. It is easier to see this phase in slow-motion, due to the rapid deploy time. A similar animation is employed in Titanfall 2's V-47 Flatline.
↑Titanfall 2 weapon description - R-101C Carbine ("Factory issue scoped predecessor of the R201 rifle")
↑Developer comment - Ryan Lastimosa ("The D101 is the model name for the Longbow DMR. It's essentially a version of the R201 modified to fit the role of a marksman's rifle.")