Gear (Apex Legends)

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In Apex Legends, Gear includes items that a legend participating in the Apex Games can equip to gain an advantage. These include backpacks for additional carry capacity and armors such as helmets, body shields and knockdown shields. Each type comes in varying rarity which can be found scattered throughout the map and inside various containers and care packages.

  • Backpacks provide additional carry capacity.
  • Helmets provide protection against headshots.
  • Body Shields absorb incoming damage, shield charge can be replenished with cells, batteries and Phoenix Kits. Except for Level 4 body shields, these no longer exist in the Battle Royale version. Arenas still will make players spawn in with a Level 2 Body shield in the first few rounds, increasing this to Level 3 in later rounds, and at sudden death, every player will be given a Mythic Evo Shield.
  • Evo Shields upgrades to successive tiers after the wearer inflicts a set amount of damage to hostile combatants. Similar to regular bodyshields using cells, batteries and Phoenix Kits repairs lost shields. As of Season 9, every player spawns with an Evo shield, which starts out at level 1. A player can also reduce the damage needed to level their evo shield up by inserting it into a replicator with a given number of crafting materials. This reduces the amount needed by 150 damage points.
  • Knockdown Shields absorb incoming directional damage only when the user is knocked down. If a player holds their knockdown shield up, it reduces their movement while downed by 55%.


Rarity AL Helmet HUD.png
Helmet
AL Body Shield HUD.png
Body Shield
AL Evo Shield HUD.png
Evo Shield
Common -20% incoming headshot damage 50 damage absorption Requirement:
100 damage infliction
50 damage absorption
Rare -50% incoming headshot damage 75 damage absorption Requirement:
150 damage infliction
75 damage absorption
Epic -65% incoming headshot damage 100 damage absorption Requirement:
300 damage infliction
100 damage absorption
Legendary/Mythic -65% incoming headshot damage 100 damage absorption Requirement:
750 damage infliction
Fast Charge (passive)




-25% Tactical recharge time
-25% Ultimate recharge time
Improved Minor Heal (passive)




-shield cells and syringes regenerate double the amount normally regenerated
125 damage absorbtion
Rarity AL Backpack HUD.png
Backpack
AL Knockdown Shield HUD.png
Knockdown Shield
Common +2 Inventory Slot 200 directional damage absorption
Rare +4 Inventory Slot 450 directional damage absorption
Epic +6 Inventory Slot 750 directional damage absorption
Legendary +6 Inventory Slot 750 directional damage absorption
Deep Pockets(passive)




Allows players to hold more big heals per inventory slot
-2 Phoenix kits per slot
-3 Med kits/Shield Batteries per slot
Guardian Angel (passive)




Grants 70 Health and 50 Shields after a successful revive