Sentinel ESR

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The subject of this article appears in Apex Legends.

The Sentinel Electromagnetic Sniper Rifle (ESR), or simply the Sentinel, is an anti-personnel, bolt action sniper rifle contracted to Paradinha Arsenal by Lastimosa Armory.

It first appears in Apex Legends, having been added at the start of Season 4 (Assimilation), on February 4th, 2020.

History

Design and performance

The Sentinel is one of the most potent weapons in Apex Legends in terms of per-shot damage potential, with the ability to break any level of Evo Shield with a single headshot. In comparison with other sniper rifles, it has high damage and fast travel time, being beaten in the latter aspect only by the hitscan Charge Rifle, but the need to rechamber a round after every shot limits its rate of fire. It also has relatively slow handling, although this can be remedied in part by a Sniper Stock.

A unique function of the Sentinel is that it is able to be "amped." The player can temporarily increase the Sentinel's damage by 25% if they sacrifice two Shield Cells from their inventory (one if they the player is wearing Level 4 Armor). The amping process takes about five seconds. This can be stacked with Rampart's Amped Cover ability for a total damage increase of nearly 50%, enough to break a Level 3 Evo Shield with one body shot.

It also rewards players who can follow their shots, as if a player fires as soon as their shot is rechambered, the rechamber for the next shot is 22% shorter.

Field notes

Strengths

Weaknesses

Apex Legends

"Sentinel ESR" redirects here. For the IMC vessel with the same name, see IMS Sentinel

The Sentinel is a bolt action sniper rifle, effective at medium to long range and retrofitted to solve a unique problem. Snipers for the Frontier Militia acted as linchpins in many of the Titan War’s initial conflicts, but their effectiveness was undercut by the mass mobilization of Titans by the IMC. Militia snipers realized that if they could destroy a Titan’s energy shield, that would create an opportunity for ground troops to do significant damage to the chassis. The result of these efforts—the Sentinel—was outfitted with a charge port that allowed projectiles to be energized and interfere with energy shields on impact. It would ultimately fall out of favor in Titan warfare (replaced by the heavy - hitting Charge Rifle), but remains a destructive force against a variety of targets at distance.
— In-game description.

Weapon attachments

Image Name Description
AL Extended Sniper Mag HUD.png
Extended Sniper Mag
increases amount of rounds that can be held per mag
AL 1x HCOG Classic.png
AL 1x Holo.png
AL 1x-2x Variable Holo.png
AL 2x HCOG Bruiser.png
AL 3x HCOG Ranger.png
AL 2x-4x Variable AOG.png
AL 6x Sniper.png
AL 4x-8x Variable Sniper.png
AL 4x-10x Digital Sniper Threat.png
Close- and Long-range optics
Improves ADS view, allows long-range target acquisition.
AL Sniper Stock HUD.png
Sniper Stock
Reduces aim sway and decreases time between swapping weapons.

Formerly

Image Name Description
AL Deadeye's Tempo.png
Deadeye's Tempo Reduced rechamber time by ~22%. This was removed in Hunted and integrated into the weapon's standard kit.

Arenas

Purchasing Base Level 1 Level 2 Level 3
Upgrade
Total
Attachments Base Level 1 Level 2 Level 3 Level 4

Weapon skins

Main article: Sentinel ESR/Customization

Apex Legends Mobile

"Sentinel ESR" redirects here. For the IMC vessel with the same name, see IMS Sentinel

Weapon attachments

Arenas

Purchasing Base Level 1 Level 2 Level 3
Upgrade
Total
Attachments Base Level 1 Level 2 Level 3 Level 4

Weapon skins

Main article: Sentinel ESR/Customization

Update history

Behind the scenes

Appearances

Gallery

Videos

Images

Trivia

References